AI Insights · Timothy · October 2023
Top 5 Low Poly Games Performance in the Middle East for Q3 2023
Explore the performance of the top 5 low poly games on a unified platform in the Middle East during Q3 2023, including metrics on downloads, revenue, and active users.
During the third quarter of 2023, the top 5 low poly games in the Middle East showed varied performance trends across downloads, revenue, and active users. Here’s a closer look at each game’s metrics, based on data from Sensor Tower.
Roblox maintained a strong presence with weekly downloads peaking at around 172K in mid-July and then gradually declining to approximately 101K by the end of September. Weekly revenue exhibited fluctuations, starting at $900K at the end of June and hitting a low of $605K in mid-August, before recovering to $743K in the final week of September. The game’s active user base started at 3.2M and saw a mild decline to around 3.1M toward the end of the quarter.
Famous Fashion - Dress Up Game experienced a downward trend in weekly downloads, starting at 42.7K at the end of June and decreasing to about 18.5K by the end of September. Weekly revenue remained low but saw some spikes, with the highest being $95 in mid-August. Active users hovered around 80K throughout the quarter, peaking at 90.8K in mid-September.
Eatventure showed a consistent decrease in weekly downloads, from 50K at the end of June to about 19K by the end of September. Weekly revenue saw a high of $6.8K in mid-August, ending the quarter at $4.1K. Active users started at 150K and dropped to around 110K by the end of September, with a notable dip to 96K in late August.
Idle Office Tycoon-Money game saw an increase in weekly downloads mid-quarter, peaking at 33K in early September before settling at around 11.7K by the end of the month. Weekly revenue fluctuated, peaking at $6K in early September and declining to $2.8K by the end of the quarter. Active users increased from 12.6K at the end of June to a peak of 35.7K in early September, before settling at 20.8K by the end of September.
I, The One - Fighting Games had variable weekly downloads, peaking at 18.4K in late September. Weekly revenue remained low, with minor fluctuations, peaking at $225 in early August. Active users saw a peak of 66.6K in late August, ending the quarter at 64.4K.
For more detailed insights and data, visit Sensor Tower.